Persona 5 casino slot machine
New casino sites to play real money
Nijima’s palace the casino: bridge of judgement:after solving the maze you will need to go to the battle arena that is on the east side of a map. The objective is to defeat shadows alone. After getting enough money go to the high limit lobby and trade your items at the reception, go to bridge of judgment that is to the south of the map, and activate it. It will give you access to the manager’s room towards the treasure. Time to send a calling card. Exit nijima’s palace. Makoto gives sae the calling card for treasure to materialize.
Persona 5 PS4 october, sae nijima’s palace and casino walkthrough
In the previous chapter, the phantom thieves targets haru’s father kunikazu okumura a businessman who benefits from the death of his competitors. He dies at the time of confession and his murder charge was on phantom thieves. In this part, the phantom thieves target sae nijima on a deal with goro akechi, who in the end is the actual culprit behind the arrest of joker.
At the beginning, you will see that phantom thieves are accused of death of kunikazu okumura’s death. Haru tells the team that sae nijima founds a calling card in shujin academy’s principal office. The story moves ahead when goro akechi enters the group and makes a deal to target sae nijima or else he will expose everyone.
Sae nijima’s palace A casino walkthrough and find the traitor:
20 october thursday:
Futaba tells the team that the real medjed is still active. She also tells the team that there is someone behind the phantom aficionado site tampering and a code in medjed is one and the same. There is a plot against the phantom thieves group to target them for murder. In the next scene, you will see sae nijima tells makoto about her new assignment on eradicating phantom thieves.
23 october sunday to 26 wednesday:
Goro akechi in school festival:makoto decides to invite goro-akechi for school festive, and she tells the team to use him as a source of intel. On the festival, the phantom thieves finds that goro akechi knows about their true identity. He also tells them about the masked person who in the meta-verse and attacked him. Akechi, tell the team how mijima sae could be a problem if she makes up a case against them. And so she becomes the next target of phantom thieves.
28 october friday:
Akechi visits phantom thieves in the coffee shop and in return of not exposing he makes a deal in taking down sae nijima. He says he founds her palace and he asks the team to help him in changing her heart.
29 october saturday:
Nijima’s palace the casino:
Finally, the phantom thieves enters meta verse with goro akechi to steal the treasure of sae nijima’s palace a casino. Follow the map, the reach is after the stairs on the right, there is a door before a huge pipe. Follow the roof and head west. Next, follow shadow sae. There is a lift on the center of the hall that will ask for a members card in between a shadow appears, fight him. The team returns back.
14 november monday to 18 november friday:
Get security key card:back to casino, enter the palace, on the south of lift there is a safe house, and first stairs on the left will take you to staff passageway. Keep moving west, till you see stairs and a safe house on the north side. There will be a shadow on the stairs. After defeating it you will get a security key card. Take that and pass the stairs and you will reach a vault. Use the key card to unlock it, inside straight ahead there is an air shaft, use that to enter a monitoring room and defeat the shadow inside, and collect the member card and palace map.
Reach members floor using elevator to play dice game:go to the elevator in the palace main hall and use the lift to reach members floor. To pass to next objective you will need to make 50,000 coins by playing the dice game. Follow the gray arrow on the map in the east side, it will take you to the dice game. Use the third eye to locate hidden items that will give you some coins. There is a gift box at the entrance. Enter the dice game and click examine. For the next four turns choose between 11 to 18 to win. Next are slot machines. It is outside the dice game area, you have to go members floor lobby, follow the gray arrow straight on the opposite. It will take you to the slot room. Fight the shadow in the area. Next, refer the below map to reach further inside the room to locate the terminals.
Stop cheating:next, take the entrance on the extreme west to enter another part of slot room. Check the second image above a tiny map on the right side shows the direction you need to go. After dealing with shadows inside go to the big slot machine. After discussion to stop cheating, go to the exclamation mark on the map that is behind the slot machine, you will have to climb a wall and it will give access to a terminal. For the next objective, you have to head back to the tiny terminals that are listed as a yellow mark on the first image above. Futaba will have to disable all of them before moving ahead. Go to the panels one by one, there is another area on the map you can search to locate the read terminal on the wall. Check the red square on the image above. Finally go back to the main slot machine. Go to the exchange and trade the items and then head to the elevator and go to managers floor.
The manager’s floor:phantom thieves found to access the manager’s floor they will need to enter the courtroom first in the real world. Using the quick travel point choose member floor. Go to the elevator and reach the high limit floor. At the reception, you will get some coins and maps. The objective is to make 100,000 coins and finish the maze. Check the below map for these two objectives. House of darkness is a maze on the left side of the map, you need to solve it and you will get 10 times what fee you pay to enter. Use the third eye to find foot prints. After solving the maze you will see the shadow that you saw at the reception he will hide behind a wall of cards. To reach him you will need to find the terminal, use the below image reference of location.
Bridge of judgement:after solving the maze you will need to go to the battle arena that is on the east side of a map. The objective is to defeat shadows alone. After getting enough money go to the high limit lobby and trade your items at the reception, go to bridge of judgment that is to the south of the map, and activate it. It will give you access to the manager’s room towards the treasure. Time to send a calling card. Exit nijima’s palace. Makoto gives sae the calling card for treasure to materialize.
19 november saturday:
Defeat shadow nijima:enter nijimas palace and use high limit floor and use the bridge of judgment to reach the managers room. Follow the new open area and use the elevator for the final fight with shadow nijima. Now this will be another game where you will need to ensure to avoid all penalties. She will cheat and the objective is to simply expose her. Any how you will miss the first bet. Bet A high risky-return bet > pocket 13 to 24. After she transforms to a shadow there will be more bets in between. Following is the sequence solution you can follow. The first bet > A risky, pocket 13 to 24. Second bet > A risky > pocket 13 to 24. At the end, futuba warns a high number of enemies outside. Joker accepts to be the decoy. The next cut scene is the same that appeared at the start of a game where joker was caught and later interrogated by sae. Accept her deal.
This was the end of this chapter where sae nijima’s investigation is over. She calls out the name of friends and asks whether they are part of a crime. You can choose no. Still, decline to speak about the team. Keep denying her allegations. Joker founds the true culprit goro-akechi who was responsible for his arrest. He also shoots joker. The next conversation with shido the politician whom in the beginning joker stopped for beginning from harassing women. You can head to the next and final chapter where the phantom thieves fight with the final boss shido. You can also refer to persona 5 wiki guide for more guides or refer the next part of the walkthrough that covers the july month.
Persona 5 guide
Last updated: 4 months ago · guide information · version history
Casino of jealousy (1)
Pick your team that you’ll bring inside the palace and enter it the same way as before, crawling through the vent after jumping across the top. When you jump down into the area with the elevator, you will need to watch out for some enemies. One will be right by where you drop down and there will be two others on the other side of the room. You will want to enter the door on the other side of the room, opposite of the chest you opened on the previous visit, which will bring you to the backroom area.
Tip: remember to always cover for the elements your current team doesn’t have. For example, if you bring along makoto, ann and yusuke, then you want electric, wind, psy, bless and curse skills on your personas.
Go through the first door and the dead end nearby, as well as the next door you come across, will lead to just breakables. Follow the hallway until you go down some stairs, where you will come to a split. Head east first and you will eventually reach a dead end with a chest, containing a heaven ring . Return to the split and head west now, going south across the machinery and keep going south until you spot two doors. The one slightly off to the west is locked and requires a keycard, while the other one just has a breakable.
Continue north, past the locked door, to spot another door that leads to a treasure chest with some seedy gear in it. Past that are some stairs with a menacingly looking guard at the top, but ignore him for now to find a safe room at the far north. Attempt to go up the stairs and your party will give you an option to either confront the guard head-on, or find another way around. If you use your third eye by the safe room, you should notice that you can climb on top of the machinery, where you’ll find a vent.
Crawl through it to appear in the area behind the door the shadow was guarding. Go through that door to fight that same guard with an ambush initiative, which turns out to be two midnight queens. These are pretty easy enemies, as they don’t have too much health and are weak to wind, so they should go down within two rounds. You will receive a security keycard for winning the fight, which is just what you need to unlock some doors in this palace, including one you passed by earlier. That barred door only has some breakables inside, so you don’t need to go back if you don’t want.
Return to where you fought the midnight queens and continue north, through the next door. In this hallway, the first door you come across will be accessible by the keycard you just got and around the corner is another door that is being guarded by some shadows. Ignore them and head through the locked door to find a vent you can crawl through, leading to the control room. There will be another guard in here, which you have to fight. The auspicious pachyderm is weak to psy, so it should go down within two all-out attacks or so.
Members floor
You receive a members’ card off of the previous fight and thanks to futaba’s skills, you will now be able to use it in the casino to take the elevator you couldn’t before. Ryuji points out another vent you can crawl through, so do that to end up in an adjacent room that has another keycard door. You can explore a bit to the south to find nothing of particular value, as the one room is a surveillance room you can’t enter. So, use the stairs to the east and follow the path until you come to another keycard door that leads you back to the rafters above the main room.
Make your way back to the ground floor and use the members’ card to take the elevator to the members’ area (there is a safe room south from the elevator on the main floor). After some scenes, it looks like you will need to gamble in order to get to the next area, the high limit floor. There is another safe room off to the west, in the middle portion of the map here, if you wish to use it. Approach the desk and talk to the shadow dealer here to not only get 1,000 coins and a map, but also learn about the two playing areas to the left (dice area) and right (slots area) of the counter. Unfortunately, you can’t do anything in the slots area yet, so head to the east to enter the dice area.
Dice game area
The objective to the dice area is to guess whether the dice total will be between 3-10 or 11-18. If you get a triple match on the dice (three 1s, for example), then you get triple the payout and triple 6s will quintuple your bet. However, if you play a few times, you learn that what akechi said earlier rings true, as the games are truly rigged so you can’t win, so you will need to find another way to get the 50,000 coins. North of where you initially entered is a vent you can crawl through to reach the backroom area of the dice area.
This area here can be slightly confusing, but your objective will be to get to the north to some stairs. To the west of where the long hallway is on the eastern side are some machinery you can jump over, so do that and enter the room just north of that for a chest ( black robe ). Now, take the hallway on the western side to the north and climb the stairs you see on your map (be careful of a shadow that might be on the stairs). The room on the way to the stairs leading down just has a few breakables.
The first area back downstairs has two shadows close together, so try and wait until they separate to take them down. For now, go south, west and south again to spot a small room on the map, which happens to be a safe room. The stairs to either side of this area just loop around to the other set of stairs, although there are a few breakables up there. The door to the east of the safe room has a breakable in it, so continue south and you will come to a room that is locked from this side. If you head to the northern side of the room, though, you can find a vent that lets you get inside, where you’ll find a chest that has a parrying dagger .
Slightly north and west from that room with the chest is a door that will bring you to the cheating control room. Attack the guard there to get into a fight with a wandering reviver. This enemy is weak to both bless and wind skills, so it should go down without much trouble at all. After the battle is over, akechi will come up with an idea on how to rig the games in the party’s favor. Exit the backroom area and go to the marked dice room, where you will want to bet on the "11-18" option four times in a row. You should now have around 2500 coins after winning the rigged game. That’s all you can do here, so exit back to the members’ floor lobby for a cutscene, with you getting another 3000 coins.
Slots game area
As soon as you enter the slots game area, a shadow will stop you and force you into a fight. These two life-draining spirits are something you might have seen before, but they are different now. They are weak to nuke skills, so they should go down with relative ease, probably one all-out attack. After finishing the battle, look on the southern wall just before it opens up to spot a red screen. This control panel will be important in a bit, so remember where it is. There will be some waitresses posing as shadows walking up and down the aisles, so watch out for them as you head west.
The one door at the end is blocked by lasers, so you won’t be able to go through there. Go up the stairs nearby and follow this path until it goes back down some other stairs. From here, go north to find the locked door, but you will be able to open it from this side with your keycard. Now, head south and through the door that’s leading east, looking for some boxes you can hop over to your north on the map. There will be two things here in this little hole, a green control terminal (remember this) and a treasure chest ( smokestained armor ). You’re pretty much done here for now, so look at your map to see the door to the far west, which will lead you further into the slots area.
Your party will point out the big slot machine in the back, which is the one you want. Take out the two patrolling shadows, then scope out the place for any breakables, as well as the big slot machine itself. It looks like you can win the 50,000 coins here, but it’s highly likely the machine itself is rigged to make your lose. Head up either set of stairs and climb the wall on the southern side for a chest ( ghillie vest ), then climb the wall on the northern side to find the main control terminal.
Futaba can do her job at disabling the rigging, but not from here, as she mentions she needs access to both the red and green control terminals. One’s by the entrance, while the other is in the passageway and it can be a bit confusing finding them both. However, both have been pointed out in this section of the walkthrough (complete with pictures), so they shouldn’t be too difficult to find. Once you disable both, go and save in the lobby, then return to the big slot machine.
As morgana points out, there is a 20% chance the rig won’t work, which is why you saved. Play the slots and if you happen to lose, reload the save and try again. Once you win, you will have the 50,000 coins to buy the member’s card for the high limit floor. There’s nothing left to do here, so head straight to the lobby when given the option (might be a good idea to save again). Go to the counter and purchase the high limit card, as well as the soma and bead chain, since you should have enough leftover for those (they’re fairly rare and powerful healing items). Upon going back to the elevator, a guard will be there and you’ll have to fight it.
The final measurer is annoying, as it isn’t weak against anything, but it does resist ice/curse and absorbs wind, so don’t use those. You are free to use anything else and if you have access to lucky/miracle punch, then a critical and all-out attack should pretty much almost kill it. You want to quickly kill it, as it has access to garudyne, rakukaja and diarahan, the last of which can heal the mini-boss completely. After the fight is over, use the elevator to go to the high limit floor, where you find out you can’t advance, so it’s back to the palace’s entrance to return to the real world, but there’s something else you can do here.
Fusion frenzy
By now, you should have reached level 51, which means you can fuse the final persona for the strength confidant, seth. It needs to have a high counter on it, which can be done in one of two ways. The easiest way is to fuse seth (advanced fusion that requires four personas) and then use the high counter skill card you received during the last big outing in mementos (it dropped from shadow kiritani, AKA the killer who cleans up trash request).
The other way is actually fusing and using skill inheritance. Seth is an advanced fusion that requires isis, thoth, anubis and horus. Three of the four are from futaba’s palace, so you might have them from there or from inside mementos. The lowest level persona that has high counter is dakini (empress), who learns it at level 52. Scathach + thoth will get you dakini and your current empress confidant should be enough to get the skill (will have to grind otherwise).
From there, fuse dakini with pixie to get anubis, making sure to inherit high counter. The only persona you probably don’t have is horus, which has two fusions you could probably do right now. Either fuse kushinada with hecatoncheires, or go with bugs and anubis (if latter, inherit high counter). Once you have all four, fuse them together to get seth with high counter, which you can show to the twins and max out the strength confidant. Not only do you gain the ability to fuse zaou-gongen, the ultimate persona of the strength arcana, but you can actually fuse persona of a higher level than you. However, you will have to pay some money to do that. You are now done at the palace, so return to the real world, making sure you grab a hanged man persona for tonight.
November 13th (night)
When you get home, get a massage from kawakami, then go and hang out with iwai (don’t forget the hanged man persona).
Confidant: pick "are you sure he’s alive?" for your first answer, then whatever you want for the next four responses, and either "kaoru is really strong-willed" or "he’s a cool kid, huh?" for the last one.
Persona 5 niijima palace guide – members floor lobby, house of the darkness maze, boss tips
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Persona 5 niijima palace guide to walk you through the palace, defeat the enemies in it, and defeat the boss at the end.
You should be able to infiltrate the palace starting 10/30 but must not send the calling card until 11/18 due to major story implications.
Persona 5 niijima palace guide
In our persona 5 niijima palace guide, we have detailed everything you need to know about completing the palace and defeating the boss at the end.
Persona 5 niijima palace
Entering the casino
You need to enter the casino by heading to the roof via the fire escape and through the door.
Main floor
You need to head past the ceiling’s decorations, towards the area where you fought the shadow the first time. Find the safe room on the south side and head up the stairs to take the western door.
Staff passageway
In the new area, head down the hall and towards the stairs. Head left after taking the stairs and then head west. Go past the generators to come to a door that requires a keycard. Head past this door to find a safe room.
From the safe room, head up the stairs to defeat a strong shadow. Defeating the enemies should reward you with a keycard that you would be able to use on locked doors.
Once done, head inside the room behind it and go through another room. Now head inside the farthest locked room to crawl through a vent and face another powerful shadow in there. After defeating the shadow, you will receive a member’s card and the map of the area. From the main floor, take the elevator to head into the next area.
Member’s floor lobby
Speak to the cashier before using the safe room, he will tell you what you need to know to get to the higher level. Then you will get a 1000 playing chips along with the map of the area for the dealer. In order to get to the higher level, you need to win 50,000 coins. Following that head to the west side to enter the dice area.
Dice area
After randomly picking a room, try a few games of dice. You will come to discover that the games are all rigged. Follow on to try a few other rooms and eventually akechi will pull you aside to confirm that the dices are rigged.
Head north to find a small vent, crawl inside the vent near the northernmost dice room.
Staff passageway
Once you emerge on the other side of the vent, you will find yourself in another staff passageway. Continue to follow the path and head up the stairs. Now head across the walkway and down the stairs at the very end. Continue towards the split and find a safe room on the west side. From the safe room, you need to head through the door at the end of the hallway to find a secret dice area.
The path to the staircase will also lead to a searchable item with orlov- a treasure demon inside of it.
Secret dice area
After entering the area, you will encounter a shadow directly ahead of you. You will have to defeat that shadow which will allow you to hijack the system of that dice room so that the game plays in your favor.
This shadow is named the wandering reviver and has the ability to brainwash your players. So beware, also it reflects curse back at you but is vulnerable to bliss and wind skills, and therefore akechi is a good opponent for it.
Defeat the shadow and head out of the room towards the south side to open the barred doors. Make sure to pick between ’11 and 18’ before heading back to member’s floor lobby.
Member’s floor lobby
By now, you should have enough cash to play the slots. Therefore, quickly use the safe room and head through the door on the east side.
Slot room
After the battle against two shadows, head inside the slot room. These are life-draining spirit that absorbs fire and reflects curse. They will also try to engage the members of your team. Ice attacks will be useful against these.
After defeating the shadows, mark the red monitor to your left on the map and proceed to enter the room. There will be a lot of slot machines in the room but do not fondle with them.
Continue along the path and head up the stairs. Once again, continue the path and head down the path to go through a door to find a massive slot machine. This slot machine, unlike others, gives a massive coin bonus of 50,000. Just what you need to buy the higher limit card.
Interact with the slot machine and head back to access the machine’s terminal – marked by ‘!’ on your map.
To hack into that massive slot machine, you will have to find and interact with two terminals of the machine. Futaba will be the one to tell you of these two terminals. One of them is red and the other is green.
To find the green terminal, head to the previous room and head south from the entrance. Head down the path and through a door to find some crates. Climb the crates over to the north side to find a chest and the green terminal.
To find the red terminal, head towards the entrance of the slot room from where you entered the member’s floor lobby and you should be able to find the red terminal on the left-hand side wall.
Now return to the machine and win 50,000 coins. Once done, return to the dealer in the lobby to buy the high limit card followed by using the elevator to move to the next area and speak with the bouncer. Return to the real world!
House of darkness maze
In the high limit lobby, you will first of all have to face a strong shadow named the final measurer or the norn. He is persistent to all kinds of attacks except electric, psychic and nuclear. It will be easy to defeat if you have strong physical attacks and a high rate of critical hits.
Stick to the left-hand-side wall until you come across a vent. At this point, you need to head inside the secret area. After dropping down, stick to the left side and head past the blue lights until you come across a locked door.
Climb up from the illuminated area and crawl through the vent to drop down from the other side. Once again, stick to the left side to head inside a door and head down. Now head to the west side to come to the outer area.
After the cut-scene concludes, crawl through the vent on the left side and west towards the stairs. Head up the stairs and take the door on the south side to come to the main hallway. Take the western door and defeat the shadow before returning to the high limit lobby.
High limit lobby
Head inside the battle arena after crossing the lobby and defeat a couple of shadows. Once you are done with shadows, head to the scales to deposit your winnings and cross the bridge to get the treasure before returning to the real world.
Boss fight tips
For this part, you will have to go through a set of gambling games. The gamble is a tactical advantage for the winner, either an increase in HP or SP or the restoration of any other powers. You will surely lose for the first few tries as there is a cheating mechanism in place that you have to uncover.
At the start, keep the stakes low so that whatever advantage the opponent gains is kept minimal. However, keep an eye on the place where the ball originally lands before falling.
After a few round, you will be asked if you have figured out the mechanism. For that, you have to answer that there is a glass lid. Send one of your teammates to deal with it. After you have disabled the cheat, put high stakes on the original spot where the ball falls and you will gain a large amount of advantage,
During the second phase, try ‘concentrate’ and fire-based abilities most of the time. This is not actually a weakness but these attacks seem to work better than the others. In addition to this, keep one teammate on the task of healing you and other members.
This is all we have on our persona 5 niijima palace guide. If there is anything else you would like to add let us know in the comments section below!
How to create A nearly invincible killing machine in persona 5
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One of the most fun parts of persona 5 is the fusion system. You enlist a variety of demonic allies, then mix them together to create even more powerful personas to use in combat. For the sake of balance, most of these creatures have strengths and weaknesses – but what if you’d rather be ridiculously overpowered? There is a way to minimize your vulnerability by creating a persona that only takes damage from an extremely narrow selection of sources – and who has a devastating physical attack.
[note: this feature contains no story spoilers, but it does reveal the names of a handful of late-game personas.]
What you’re doing
The goal is to fuse a version of yoshitsune (a persona of the tower arcana) that is invulnerable to most types of damage and, in several cases, absorbs that damage as extra HP to fuel his powerful physical attacks.
How you’re doing it
Yoshitsune has fantastic natural immunities; he takes reduced damage from fire, nullifies all physical attacks, and reflects lightning and bless spells back at enemies. Plus, he doesn’t have any weaknesses. We’re going to make yoshitsune practically unstoppable by plugging holes in the remaining elemental categories, fusing a version that also absorbs ice, wind, psy, and nuclear damage, and that also reflects curse (including those pesky instant-death spells). That means the only times he will take damage are from A) fire spells that only do reduced damage, and B) gun attacks, which are rare. In other cases, you take no damage or get healed, and you use that extra HP to perform yoshitsune’s exclusive and powerful hassou tobi attack.
Why you’re doing it
Maybe you just love the fusion system so much that you like seeing how badly you can break the rules by exploiting it – but there’s a more practical reason to create this super-yoshitsune for hardcore players. Persona 5 has a superboss that is only accessible on new game+, and while I won’t spoil any details, I can tell you that this persona will make that fight dramatically more manageable. He can also help you through the tough battles at the end of your first playthrough. However, be warned that your sense satisfaction in both cases might be diminished.
Preparation:
1. Hit rank 10 with ryuji, ann, and mishima. This shouldn’t be tough (ryuji and ann are some of the earliest confidants available to you). Maxing out all three ensures you’re able to fuse chi you, ishtar, and sandalphon, the ultimate personas in the chariot, lovers, and moon arcana respectively.
2. Fuse some other stuff. For this process, we’re also going to want the following personas: atropos, silky, high pixie, arahabaki, shiki-ouji, and narcissus. Just make sure you have them in your compendium so you can summon them when the time comes. You don’t need to worry about any of their abilities or levels. They’re just fuel for fusion.
Sacrificing a crystal skull in the gallows is a good way to speed up levels/skills during this process
3. Level up and save money. If you are not level 92 or higher, you also need to finish the strength arcana, which lets you pay to summon personas at a level higher than your main character.
NOTE: if you are planning on tackling the superboss on new game+, I highly recommend performing the yoshitsune fusion late in your first playthrough rather than waiting until you start over fresh. Your level and confidants reset on your second time through, so you should take advantage of not having pay through the nose for high-level fusions. Plus, your higher confidant ranks closer to the end of the game will provide more bonus experience to everything you create.
4. Keep playing the game. Yoshitsune is a fairly late-game fusion, and there’s no getting around that. That’s because the persona futsunushi is a requirement to create yoshitsune, and you need your magician confidant at rank 10 before it becomes available. For this particular fusion, you also want judgment at rank 10 for access to the satan persona, which happens even later. These relationships advance automatically as the story progresses, so just relax until then.
Fusing yoshitsune:
When other preparations are complete, head to the velvet room. You need five different personas to fuse yoshitsune, but just three of them require special attention, all with the goal of inheriting five (the max you can assign) specific passive traits: drain wind, drain ice, drain nuke, drain psy, and repel curse. You must select those skills to carry over in the steps outlined the below, but the other traits you inherit don’t matter.
1. Futsunushi with repel curse
- Fuse sandalphon (level 78+ for repel curse) with narcissus
2. Yatagarasu with drain ice
- Fuse satan (level 98+ for drain ice) with high pixie
3. Okuninushi with drain psy, drain wind, drain nuke
- Fuse ishtar (natural drain wind) with chi you (level 90+ for drain psy) to create gabriel
- Fuse gabriel with atropos to create kali
- Bring kali to level 82+ to learn drain nuke
- Fuse kali with silky
4. & 5. Arahabaki and shiki-ouji
- Summon these two personas. Their skills don’t matter.
The big moment
With all five required personas in your stock, go to advanced fusion and create yoshitsune and use the five empty skill slots to inherit drain wind, drain ice, drain nuke, drain psy, and repel curse.
The finishing touch
Now, level yoshitsune up to 86 to learn hassou tobi (and don’t apply any other skills he learns along the way). This can be expedited by having a high rank in the tower confident for bonus XP when you fuse him, and/or by using the gallows execution to transform other persona into XP. You won’t have any open slots for hassou tobi; I chose to overwrite brave blade with it. Hassou tobi hits all enemies eight times with physical damage, which is enough to quickly blow through the HP of even the toughest bosses.
Congratulations! You now have a persona that effectively allows you to withstand almost every attack, and kill any assembly of enemies who don’t nullify physical damage. That particular set of skills also means that you can solo the superboss on new game+, provided you are lucky enough to not get hit by a critical gun attack.
One last option…
If you’re obsessive about optimization like I am, that lingering ziodyne is probably bothering you. Charge is great for making hassou tobi even more powerful, but ziodyne? You have plenty of other personas who can use that if you need it – why waste a skill slot on your best one?
You can use skill cards or the skill inheritance from gallows fusion to overwrite ziodyne with a more useful skill. Firm stance or ali dance are good choices to further decrease the already minimal damage yoshitsune takes. Unshaken will imparts immunity to various status ailments, which can be handy. Personally, I went with arms master (which I inherited from sacrificing raphael in the gallows), a skill that halves the HP cost of performing hassou tobi. But you can examine your options and choose what works best for your playstyle.
Have fun destroying everything!
[I used this tool a lot when figuring out this process, so check it out if you want to experiment and make your own tweaks]
GVC holdings rolls out significant cellphone poker upgrade
GVC holdings has introduced a multi-table gameplay feature as an element of an important overhaul of its mobile poker offering. The business announced it would revise and update its mobile products right after it acquired other operator bwin.Party back in february 2016.
Following latest changes introduced, partypoker players can now play at up to four poker tables at the same time via their cellular devices g casino luton poker room. An original mini-table feature provides them with view of most games they’re getting involved in. A fast fold functionality and enhanced customizable bet slider are also among the list of newly added features.
The upgrade went real monte casino room rates time with partypoker earlier in the day this thirty days and will also be slowly rolled down with GVC holdings’ other brands, with bwin being one of those, within the months to come. It’s also expected that more enhancements to the company’s mobile poker providing is added over the course of the season.
It is also crucial to notice that the major update is available on both ios and android os. It not just offers players casino camera room the opportunity to play simultaneously at up to four tables, but additionally to take part in both money games and tournaments.
GVC holdings stated that the improved mobile platform will also be implemented by a few of its B2B consumers and certainly will hence become part of the company’s business-to-business providing.
Commenting on the announcement that is latest, GVC holdings’ recently appointed chief product officer liron snir stated that the essential upgrade points to your new way his company has taken into the provision of mobile poker offering and has now place it at the industry’s cutting edge with regards to both functionality and kind.
Mr. Snir added that GVC holdings is dedicated to supplying both gambling clients and B2B consumers with all the most effective product offering and that the latest release provides to that commitment.
The pala casino oak room reviews announcement in regards to the major update came shortly after the business revealed three key appointments within its on-line casino division. Oliver bartlett, andrew whitworth, and rob fell have actually joined the business casino room promo codes 2016 and can now be taking care of enhancing its regular and real time casino providing.
Mu continent
Mu continent (ムー大陸, muu tairiku) ? Is a location in persona 2.
Appearances edit
Profile edit
Innocent sin edit
After the party spreads a rumor about mu being a casino, coins can be purchased from the manager for ¥100 each; the rumors are available from the rumormongers after clearing sevens. Depending on the specific rumor spread, poker or slots can be made easier to win, or the payout for blackjack can be doubled, though the odds of winning are unaffected.
The machines have the following default rates for winning:
Wild 9 (poker):
machine 1 (2); machine 2 (0); machine 3 (4); machine 4 (3); machine 5 (1);
machine 6 (1); machine 7 (2); machine 8 (3); machine 9 (0); machine 10 (1)
Arouse blank (slots):
machine 1 (1); machine 2 (2); machine 3 (0); machine 4 (1);
machine 5 (3); machine 6 (1); machine 7 (0); machine 8 (2)
If the spread rumor is for poker or slots, one machine has it's chance of winning increased to 7, the maximum allowed by the game; the specific machine affected is learned by talking to people in the yumezaki area after spreading the rumor. For all other machines, tatsuya's luck gives a bonus to the chance of winning, to a maximum of 7, with the modifiers as follows:
Note: the numbers are relative, simply to indicate on which machine its easier to score large payouts, and how luck affects that; they do not indicate any specific chance or odds.
Eternal punishment edit
After the party spreads a rumor about mu being a casino, coins can be purchased from the manager for ¥100 each; the rumors are available from the rumormongers after clearing sevens. Depending on the specific rumor spread, poker or slots can be made easier to win, or the payout for blackjack can be doubled, though the odds of winning are unaffected.
Wild 9 (poker) edit
Wild 9 poker is played with 1 character who is dealt 5 cards. The goal is to get a winning hand that will determine how many coins are paid back. Up to 10 coins may be bet at a time when starting; however, winning a hand will allow you to raise your bet to increase the payout: e.G., betting 10 coins and getting 3 of a kind will win you 20 kinds; you can either take the 20 coins or increase your bet to 20 for the next hand. Bets may be raised consecutively with multiple winning hands, but there is an upper limit of 5,000 coins per bet. When this limit is reached, you are immediately paid out, and your bet is reset.
The deck is a standard 52 card deck and aces are only played high (meaning they count as higher than a king for straights but do not count as a 1). There is also a joker card. This card is always held and can act as any one other card; it will operate as whatever gives the greatest payout. Joker cards have a "chance #" value that denotes how many hands it is good for. It can start anywhere from 1 to 9 and will decrement the count every fresh hand.
The payout is determined by the hand; a joker works for every hand except for a royal flush. If a royal flush is dealt with a joker, it is counted as a wild royal flush.
- Royal flush (10, J, Q, K, A; all of the same suit; no joker) - jackpot (if bet was at least 10) or 25 x bet (if bet was less than 10)
- Wild royal flush (10, J, Q, K, A; all of the same suit with a joker) - 100 x bet
- 5 of a kind (5 cards of the same value; only possible with 4 of a kind and a joker) - 50 x bet
- Straight flush (5 cards of consecutive values and all of the same suit; e.G 7, 8, 9, 10, J; remember: aces high) - 30 x bet
- 4 of a kind (4 cards of the same value) - 10 x bet
- Full house (3 cards of the same value and a set of 2 cards with the same value) - 7 x bet
- Flush (5 cards of the same suit) - 5 x bet
- Straight (5 cards of consecutive values; e.G 7, 8, 9, 10, J; remember: aces high) - 3 x bet
- 3 of a kind (3 cards of the same value) - 2 x bet
- 2 pair (2 cards of the same value and another pair of 2 cards with the same value) - 1 x bet
Bingo edit
Bingo is played with 4 separate cards invariably; you cannot choose to play more or less. Bets are placed on all four cards for the same amount, in multiples of 10, meaning the lowest bet is 40, the next is 80, and the highest is 400. There are 30 numbered balls and 3 special balls. A minimum of 10 balls are chosen at random, and one by one they fill a table similar to the one at the right. The number on the ball chosen marks off those squares on each card if they are there. If a bingo (5 balls in a line) is completed by a ball, then the payout is increased by the initial bet (per card) multiplied by the number of the box it filled in. For example, if 5 balls were drawn, the initial bet was 10 per card (a total of 40), and the 5th ball completed 1 bingo, then the payout would be 10 x 16 = 160 coins would be added to the pay out. There is a payout increase for every bingo completed, even if completed on the same card. So if 2 bingos were completed in the earlier example, the pay out would increase by 320. The jackpot is only available if the maximum bet is placed.
There is no input from the player after the bet is placed and the game is started, and until the final chance. Bingo is normally slow, but the speed of the game can be greatly increased by pressing start before playing. The four cards to be played on can be redrawn randomly by pressing square. This can be done an unlimited number of times. If a number does not appear on any of the four cards, then it will be displayed on the left side of the screen.
Each numbered ball has a special color that does not matter until the end. Balls 1 through 10 are colored red ; balls 11 through 20 are colored blue ; balls 21 through 30 are colored green . The three special balls are colored yellow .
The special balls do not fill in any of the betting table. Two of the balls fill in specific squares on every card; one fills in each of the four corners, the other fills in the 4 numbers in the center of each line on the perimeter. The last special ball doubles the bet of any subsequent bingos of the game. So if 5 numbered balls were drawn, the bet that was 16x is not increased to 32x, but the 12x will be doubled to 24x, and so on.
The final square of the betting square is initially undefined, and will be defined in one of two ways: it will take the value of the first bingo multiplier won. So if 5 balls were drawn, winning a 16x, the bottom square will become 16x. If no bingo is won, it will take on a value of 2x. This square can be doubled by the yellow 2x ball like all the others.
If any bingos were won, when the game ends, there will be a final chance. In this final chance game, the remaining balls are counted and a total is given for each count by color (red, blue, green). This count determines a multiplier for a bet. One of the 3 colors is chosen, and then one of the remaining balls is removed at random. If the removed ball is of the same color, then the payout is multiplied by the defined multiplier of that color. This final chance can be played consecutively, up to a maximum bet of 50,000.
Prizes edit
Innocent sin edit
Initially, the following prizes are available:
Items | |
---|---|
item | coins |
disguise kit | 1000 |
muscle drink | 500 |
weapons | |
---|---|
weapon | coins |
accessories | |
---|---|
accessory | coins |
cards | |||
---|---|---|---|
material | coins | ||
After jun joins, the following additional prizes are available:
GVC holdings rolls out significant cellphone poker upgrade
GVC holdings has introduced a multi-table gameplay feature as an element of an important overhaul of its mobile poker offering. The business announced it would revise and update its mobile products right after it acquired other operator bwin.Party back in february 2016.
Following latest changes introduced, partypoker players can now play at up to four poker tables at the same time via their cellular devices g casino luton poker room. An original mini-table feature provides them with view of most games they’re getting involved in. A fast fold functionality and enhanced customizable bet slider are also among the list of newly added features.
The upgrade went real monte casino room rates time with partypoker earlier in the day this thirty days and will also be slowly rolled down with GVC holdings’ other brands, with bwin being one of those, within the months to come. It’s also expected that more enhancements to the company’s mobile poker providing is added over the course of the season.
It is also crucial to notice that the major update is available on both ios and android os. It not just offers players casino camera room the opportunity to play simultaneously at up to four tables, but additionally to take part in both money games and tournaments.
GVC holdings stated that the improved mobile platform will also be implemented by a few of its B2B consumers and certainly will hence become part of the company’s business-to-business providing.
Commenting on the announcement that is latest, GVC holdings’ recently appointed chief product officer liron snir stated that the essential upgrade points to your new way his company has taken into the provision of mobile poker offering and has now place it at the industry’s cutting edge with regards to both functionality and kind.
Mr. Snir added that GVC holdings is dedicated to supplying both gambling clients and B2B consumers with all the most effective product offering and that the latest release provides to that commitment.
The pala casino oak room reviews announcement in regards to the major update came shortly after the business revealed three key appointments within its on-line casino division. Oliver bartlett, andrew whitworth, and rob fell have actually joined the business casino room promo codes 2016 and can now be taking care of enhancing its regular and real time casino providing.
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Highlander online slot
Highlander online slot : base and bonus game features enhance reels with wilds
Highlander online slot is a 243 ways to win icon-matching game available at online casinos supported by microgaming's quickfire platform. A mix of elements from the 1986 and 1991 highlander films, appear as high paying symbols. Here, the highlander game logo occurs as wild symbol. The latter has a tendency to appear frequently and severally by way of special base and bonus game features.
Playing the game requires a 40-coin wager per spin. The lowest or minimum amount that a player can place as bet per spin is 0.40, while the highest or max bet allowable is 30.00. However, all credits awarded as payouts are multiplied by the coin bet, e.G. 0.40/40 coins = 0.01 coin bet; 30.00/40 coins = 0.75 coin bet. Except for the scatter icon, which awards credits based on the current bet.
Two different images of christopher lambert appear as high paying symbols. Lambert's russell nash character awards the highest credits; three, four or five lined up consecutively from the leftmost reel onward pays 50x, 150x or 500x the coin bet. The connor macleod persona on the other, hand pays 40x, 150x, or 500x the coin bet, respectively.
Highlander online slot: wild symbol
The highlander game logo is the wild card that can pose as substi icon when aligned with identical symbols in adjacent reels. Wild-completed wins garner pays based on the paytable values of the main winning symbol.
Yet if three, four or five highlander logo icons land consecutively starting from the leftmost reel, the longest arrangement completed awards 80x, 300x, or 1000x the coin bet.
Base game random wild bonus
at random occasions during base game play, a spin may bring on two scatter symbols anywhere across the grid. Watch closely, as those icons will transform into additional wild symbols.
Highlander online slot: scatter symbol and free games
The hilt of connor mcleod's sword is highlighted in this game as scatter symbol. Three, four or five scatters in view activate 10 free-spins. In addition, a scatter reward of 1x, 10x, or 100x the current bet will be awarded as instant bonus win. The reward is on the most number of scatters in view.
The quickening wild feature – on any ongoing free spin, bolts of lightning may hit several symbols occurring as outcomes of a free turn. The same elements will then be replaced by wild symbols. Such an occurrence greatly increases chances of hitting bonus wins.
The great news is that every time the quickening wild feature takes place, the board is set to receive more wild symbols to display in the remaining free spins .
Highlander online slot runs on reels enhanced w/ additional wilds brought on as random base or bonus feature. Any paid spin that produces 2 scatters, triggers a feature that turns those special icons into additional wilds. The free round on the other, has quickening wilds, which are additional wilds that replace random symbols hit by bolts of lightning.
Persona 5 guide
Last updated: 4 months ago · guide information · version history
The awakening
April 9th
You get off the subway and regain control of your character, with the game offering a tutorial of sorts. If you ever get confused on where to go next, look to the upper right of the screen to view various hints. Your first objective is to head for your new lodging, so exit the station by either option on your map to get to the backstreets. Of course, your new place where you’ll be staying is in this area, but you have no idea on where the residence exactly is located.
If you look at your map, you see a plethora of icons on it, but you can’t really do much of anything right now, so ignore them and set off for your main destination, sojiro sakura’s place. You should see a police officer with a speech bubble above his head not far from where you start, so walk up to him and press the X button to initiate a conversation. Ask for directions and you’ll be told the address is a bit further back, right after the apartment with the stairs.
Go northwest (according to the in-game map) and enter the alleyway with the mother and daughter, opting to listen to them if you want. At the end will be the entrance to sojiro sakura’s house, but it appears that no one is home at the moment. Luckily, a parcel deliveryman happens to stop by and mention that sojiro is usually at his cafe around this time, so it appears you’ll be taking a detour. Leblanc is located in another alley and is marked on your map with an exclamation point, so it should be very easy to find.
Head inside and introduce yourself to the manager, who happens to be the sojira sakura you’re looking for. He’ll show you to your room, which is upstairs of his coffee shop and full of garbage and other junk. Sojiro will also explain why you were sent to him and mention you’ll be going to the school tomorrow to check it out. After he leaves, check out a few of the things in your room to get a prompt to start cleaning, which seems like a wise idea considering the amount of dust on the sofa and table. Sojiro will check in on you after you finish and mention you should go to bed early, which you should just do since you can’t do anything else.
Time management: time is a very precious commodity in persona 5, especially as you play the game and get more stuff to do. The majority of your actions will use up one of your time slots, advancing time to the next slot. Once you’ve used up all of the slots in a given day, you’ll move on to the next day.
There will be a flashback to the day of the incident that landed the main character in trouble. Just follow the street to the two people, then choose either option to continue and eventually go to sleep, only to awaken in some strange place. This is the velvet room and the man with the long nose is named igor, while the children are named caroline and justine. You are merely introduced to this place for now, which will come into play as an important location in a bit.
April 10th
Back in reality, sojiro comes into your room to bring you to meet the staff at your new school. You’re introduced to the principal and your new teacher, sadayo kawakami, who is less than thrilled with the current situation. With that out of the way, there will be more scenes, including one showing an accident and the prosecutor, sae niijima. Back at cafe leblanc, sojiro will give you a diary, which is something you can use to save your game. Whenever you see the options command in the lower left, you will be able to save, so make use of that and do it often.
Saving: you have a total of 16 game save slots, so it’s important that you always keep multiple saves in case something happens where you might get stuck.
Before you head to bed, though, go towards the stairs heading down to hear a phone ringing. It appears to be the cafe’s phone, so pick it up to hear sojiro on the other line. He forgot to flip the sign on the door to "closed," so he asks you to do it for him. Go outside and flip the sign (you can’t go anywhere), then head back inside and use your bed for some well-needed rest.
April 11th
The next morning, it’s time to get to school, but you’ll have to use the subway to get there. This part can be a little confusing, as you will come to see, but it’s not too bad. Go downstairs and speak with sojiro, who made you some curry for breakfast before you head to school. Eat it, give thanks, then exit the cafe. There are two markers on your map and either one will take you to the subway, so do that and when you get there, board any train to get to shibuya station.
Now, this is where it can get a bit confusing, as the map doesn’t point you in the right direction. Head up the stairs and make a U-turn, passing through the turnstile. Go to the northern end of this area here to find some escalators and more stairs, which you want to take. There will be three exits here, a left, middle and right. The middle is supposed to take you to the ginza line, but it’s being cleaned right now, so you’ll have to find another way around.
Take the right exit, up the stairs, to the station square. See the opening with "teikyu" written above it? Go through there and up the stairs, then through the nearby turnstile to finally arrive at the train platform for the ginza line. Board the train and after a few more scenes, you will finally arrive at aoyama-itchome. Exit for some more scenes, where you’ll meet with some vulgar boy, who goes to the same high school as the one you’re heading to right now. There will be a flash forward to the interrogation room with niijima from earlier, then it will go back to the time with the boy.
Mysterious castle
While walking with the boy you just met, you arrive at what is supposed to be the school, but it’s something else. Inside, some suits of armor approach and take you away, throwing you in a cell. When you finally regain control, you’ll be able to check the cell you’re currently in. Check some of the surroundings to initiate another scene, where you’ll see a familiar face and eventually be thrust into a battle after awakening to your persona.
This is more of a tutorial battle than anything, as you’ll learn how to use skills and your normal melee attack. Skills are accessed by pressing triangle and there are two types, those that consume a set amount of SP (think of this as MP) and those that consume a set percentage of HP. SP-related ones are typically magic skills, while HP ones are usually physical skills. Access your skills menu to only find one for now, something called eiha. Hit either of the crypt-dwelling pyromaniacs with it, then follow up with a normal attack to finish it off for good.
Defeat the other in whatever way you want, ending the battle and causing your character to level up. Whenever the main character levels, his maximum HP and SP will increase. The aftermath of the battle leads to some confusion and an opportunity for you to escape, thanks to your "friend’s" help. It’s time to escape this place, so follow the path to another cell door to find it locked. If you look right next to it, there will be a broken bridge you can jump across, then ignore the dead end path and head through the opening.
You’ll find more platforms to jump across, leading to a southern path with another locked door at the end. Luckily for you, there is an open cell door right next to this, where you can crawl through a small hole, emerging past that previously mentioned locked door. Skip past the bridge and go to the end to find two guards standing watch, prompting sakamoto to say to look for another way. So, cross the drawbridge and take the spiraling staircase at the end to find a door. This leads to some area with water and an open door to your left.
The open door leads to a long hallway of sorts that has another drawbridge, which is unfortunately raised, and a creepy looking statue next to it. Ignore those and head to the end, where you’ll hear a mysterious voice that belongs to some strange cat-like creature. After some deliberation, you set him free, so follow him to the statue to find a hidden switch on the statue that lowers the bridge. Cross it to initiate another scene, where you learn that morgana has the same powers as you, leading to another fight.
You are up against another of those pyromaniac enemies, as well as a new one called a bedside brute. Choose whichever attack you want, with morgana following it with garu against the pyromaniac, which is its weakness. You learn about weaknesses and their strategy in battle.
Battle basics: enemies usually carry a weakness to one of the attack types in the game and striking them with this will not only do more damage, but it will allow you to get another turn, called one more. As long as you keep exploiting weaknesses, it is possible to do some major damage without the enemy getting a turn.
Finish the battle and not only will you get enough experience to get to level three, but your persona will level to two, learning a new skill. Cleave is a physical skill and as mentioned briefly earlier, it will consume a percentage of your max HP when used. Morgana will talk a bit about personas and hand over three medicines. You will also receive a tutorial about auto-recover, which basically uses your party’s healing skills on all party members (morgana comes with dia). The problem with this is that you will consume SP like normal, which is a precious commodity, especially in the early game.
Main menu: you gain access to your main menu (triangle button) after the previous battle, letting you check out/use skills, items, put on new equipment, check your personas, stats, the calendar and even access previous tutorials.
When you regain control and are finished, move down the hallway, up the stairs and to the end for a short scene before getting thrown into another battle. This time, you will be facing off against two beguiling girls and there’s something that needs to be said since the game doesn’t explicitly telling you. Press L2 when it’s your turn to analyze the enemy, issue tactics to your allies and even escape (you can’t do that this battle). Of course, analysis comes up blank, since you haven’t done anything against these foes, but they are weak to one of your attacks, specifically curse. Use eiha on them, more than once if you wish, to quickly finish the battle, then follow morgana to the entrance hall. You eventually find the exit and after departing ways with morgana, return to the real world.
Return to the real world
After a little run-in with some police, you arrive at school and will need to head to the faculty office. It is located on the second floor, in the horizontal hallway; it’s the middle door there. You’ll introduce yourself to the class, watch some scenes and get invited to the rooftop from ryuji after class has ended. Go up the stairs until you come to the door leading to the rooftop, where you’ll have a conversation with ryuji. When it’s over, exit the rooftop and you’ll automatically head back home. There’s nothing to do right now, so head straight for bed, where you’ll witness another scene with igor.
So, let's see, what we have: in this chapter phantom thieves fights with sae nijima by entering her palace that looks like a casino, and steals the treasure in the end. Also they find at persona 5 casino slot machine
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